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|                    TABLE OF CONTENTS              |
 |                 1. General Rules and Regulations 
                2. GoW Application Procedures     |
                3. Questing Rules                 |
                4. Questing Etiquette             |
|                 5. Major Councils                 |
                6. Minor Councils                 |
                7. The Guild                      |
|                 8. Guild Meetings                 |
                9. Prayer and Motto               |

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Welcome to the Guild of Warriors. This guide has been created to aid you in your application to the guild. There are several topics discussed here.

 

 

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***Information gathered from the Guide to GoW on the Realms of Despair MUD server***


RULES AND REGULATIONS


The rules and regulations of the Guild are to be known and followed. Failure to do so can result in outcasts, as well as possible Immortal notification. You may also wish to read "LAWS CHEATING"

* No sharing guilded characters at all. This includes real -life friends/family.
* Guild items (both bought in the store and in the donation crates/chests) are not to be given/sold/auctioned to other non-guilded players/characters
* Never do anything to cause disrespect to yourself or the guild (cheating, lying, stealing, harassment, spamming etc) This also includes mud-wide laws.
* All guild members must be active and willing to participate in any way and act restpectful to all, including those who are not respectful in return.

 

 

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APPLICATION PROCEDURES


Step 1: Read this guide. You will be quizzed on it during
your interview. It contains vital information regarding
the guild. 

Step 2: The Interview. Once you have read this guide, approach an
IT and request an interview. They will ask you questions
on why you want to join the guild and other aspects of
your mudding life.

Step 3: The 1st Quest. If you pass your interview, you will be
given your 1st quest. This will include being asked to
max 2 or more of your stats as well as some other tasks.

Step 4: The 2nd Quest. Provided you completed your 1st quest
fully and on time, you will be given a 2nd questin which
you will be asked to complete several more tasks.

Step 5: The Final Interview. If you have completed steps 1 through
4 successfully, you will be given a final interview by one
or more of the guild leaders to further explain the
guild to you and to ask you similar questions asked in the
first interview.

Step 6: Induction into the Guild

 

 

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QUESTING RULES

The following rules must be followed while questing for GoW.


* Unless otherwise stated, all items which are to be collected for the guild, must not be given or bought from other players. You should get the items by killing the mob and should be able to state where the items are from.

* You are always unless otherwise instructed, allowed to recieve 
information from other players on the realms in the form of a 
question and answer. They are not to take you to the place nor kill
anything for you. It is often better to ask a Guild of Warriors 
member first.

* All notes requested must be mudsigned. To mudsign a note, go to a 
noteboard (eg The GoW recruiting board). Type NOTE POST. Check to
see what number the note is and type NOTE TAKE <number>. This will
put the note into your inventory and will have changed the name of
the note to being from you or whomever posted the note.

* If you need an extension for your quest, only the IT who gave you
the quest may grant an extension. You must talk to them directly.

 

 

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QUESTING ETIQUETTE

You may be required to approach guild members for information
about the guild or to ask for help. Please remember that the
guild members often have other tasks at hand and may not always
be available to help you. They are by no means required to take
the time to help you, so be considerate to those who do. Please
follow these guidelines when approaching someone:

* Be Polite and Curteous at all Times

* Only ask a member once. If they don't answer or ask you to come
back later, do so... at least 30 minutes later. If they tell you
that they can't, leave it at that and be sure not to ask them 
again. Do not pester guild members. Remember that these are the
people you want to join. Making them mad or upset is not the best
way to start things off.

* Be Prepared. If you will need them to write a note for you, bring
a note and quill for them. Be in the recruiting room when you ask
them to come to you. This will save time.

* Always remember to thank the guild member for helping you.

 

 

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MAJOR COUNCILS

* Council of Warriors *

This council acts as the jury of the guild. They are responsible for
making the decision of outcast in touchy situations. As well, they have
input in any important decisions which would effect a majority of the
guild. The members of this council are normally dedicated, reliable and
respected guild members.

* Induction Team *

The members of this council are responsible for interviewing and 
questing applicants to the guild. They have the power to fail someone
on their quest or interview, as well as ban a person with justification.

* Mentoring Council *

Each member of this council has volunteered their time and skills to
help non-avatars who need help and advice in the realms. They are always
available to answer questions from anyone, but are usually assigned to
one or more people in the guild for tutoring. To get a mentor, you would
need to speak with or mudmail the head of this council.

 

 

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MINOR COUNCILS


* Points Council * This council is responsible for handing out guild
points for good deeds and participation within the guild and can be turned in to the guildmaster in exchange for equipment from the guild storage.

* Pkill Council * This councils works to provide the guild members with the opportunity to enter organized pkill quests for both the guild as well as inter-guild and inter-mud pkills.

* Information Council * The members of this council explore the realms and documents information on areas, mobs and items/equipment throughout the game.

* Web Page Council * This council provides the information for the webpage and ensures that it is posted on the guild website.

* Quest Council * This council organizes guild quests for the members to participate in and can range from interesting item quests to weekly trivia.

* Run Council * This council organizes weekly runs which will help new avatars equip themselves as wel
l as to replenish the guild storage.

 

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THE GUILD



First Floor    2nd Floor    3rd Floor 
  [g] [e] [f]   [ ] [j]                | a - Recruiting of the Guild 
     \ | /         \ |                 |     of Warriors 
  [d]-[b]-[c]   [h]-[ ]-[i] [ ]-[ ]-[k]| b - The Guild of the Warrior 
     |         ________________________|     (recall) 
    [ ] [a]   | c - Beside a Forge (d to blacksmith, return to leave)
     | /      | d - The Warriors Needs (shopkeeper) 
    [ ]       | e - The Diamond's Edge Bar and Grill (food alcohol) 
              | f - A Silent Corner in the Hall (guild note board)
______________| g - Hall of Strategy (leader's noteboard)
h - The room of Amelioration (Garr, the healer) 
i - The Sparring Circle (Crivik, the practice mob)
j - The Spoils of War (guild donation)
k - Council of the Warrior (guild meeting room)

 

 

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GUILD MEETINGS


Guild meetings are held once a week, every week. They are usually held at night on the weekend. All guild members should make every possible effort to attend these meetings since they often cover important information which is relevant to guild members. All guild members who are online at the time of the meeting are expected to attend the meeting. 
The following rules must be followed during a meeting:

* The only people who should be taking things out of containers are the non-avatars who need to eat and drink.

* Changes in equipment must wait until after the meeting.

* Talking and other conversations not pertaining to the subject being discussed is not to occur. 

* No socials or emotes are permitted during the meeting other than the raise of a hand.

* If you wish to speak on the topic being discussed, please raise your hand and wait to be called on.

 

 

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GUILD PRAYER AND MOTTO

MOTTO


  _          /``>_______                          ______
/ \////////|   \....../ Honor above everything, /......`````---_
\_/\\\\\\\\|   /_____/ brotherhood always      / _______-----```
            \__>


"The Warrior's Prayer"
by Manowar

Gods of war I call you, my sword is by my side 
I seek a life of honor free from all false pride 
I will crack the whip with a bold and mighty Hail, 
Cover me with death if I should ever fail. 
Glory, Magesty, Unity. 
HAIL HAIL HAIL! 

The Guild of Warriors prides its members on three basic ideals:

* Physical Strength *
* Knowledge of Battle *
* Camraderie *

 

 

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