There are several issues I have with fathomers. The first thing is, I'll agree with Rask. We have some SEMI-useful spells, BUT they have to be in some sectortype or some condition. They dont occur with any regularity. And some spells, well, I've not figured out how they can possibly be useful. Someone, please feel free to educate me!

Water spout -- for example. I've not been able to use this spell once... Seasting -- In THEORY, it is a good idea. A bunch of fathomers could technically get together and mess up a mob's mstate, but really...considering the lack of fathomer players in this game, is a 5 round poison practical? No. And what is the actual THEME of fathomers? You immortals could correct me if I am mistaken, but are they not pirates? Our guild HQ is a ship! So what are we?!

Admit we are pirates, people. But we are missing some key skills that could really make this class shine. For example: TRACK. Pirates should be able to track bounties and in medieval times were known as "Sea Thieves" (Check out http://www.piratesinfo.com/ for more information). We need some kind of meeting to talk about more useful spells for fathomers. Another thing about fathomers is that (unless I am mistaken) that there arent any other MUDs with a "Fathomer" class.

But we are NOT the only MUD with a "Warrior, Cleric, Mage, Paladin, Thief" class. Now, I dont know about you, but if I was new to this MUD, I would be LESS likely to choose something in which I have no idea what I am getting into.

Think about it! Why should I go and try to investigate a new class when I know that I hit wonderfully using a thief? Whats a fathomer good for? We need to THINK about these things. We need FATHOMER mobs. I've yet to see a mob ID as a Fathomer. There are nephandi, even...

There are also next to no mobs that give really super FATHOMER eq. I mean, a Tornado is wonderful...but what about stuff that newbies can get? What about new run mobs that pop good fathomer equipment?

Not ROGUE genre...FATHOMER class. We need more hitpower. I talked to several people who were testing out different skills for fathomers, and things like feign came in WORSE than circle/suspiric. One of the reasons why was because fathomers cannot use feign in an aggressive stance. Thieves can. Now, the actual act of circling is done while distracting the mob and then stabbing them...Feigning ISNT that different...is it?

So, I would like to call out to the immortals and ask them to help me in getting this class improved. It is the newest class in RoD, a

nd nobody gets things right the first time. Everything needs tweaking. Yes, paths for clerics are good, but shouldn't we try to get things we HAVE working properly before we branch out into other things?

I know that the coders are few and busy, but still...why even have a fathomer class if its just sort of done in a half-baked way? I dont like my class being made fun of.
And it is.
Quite regularly.