|
A Moment in Nature | 0-5 (part of new academy) | 3e; s; d; 9w; enter; |
|
Abattoir Asylum |
45-50 |
6s; ne; 2s; se; 2e; s; 2sw; s; 2e;
u; 3e; s; se; s; (maze begins: scry/scan or type exit to find a room called
"Afloat on the ocean" with only east and west exits); e
Alternate: 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2se (scan/scry for Afloat in the Ocean with e/w exits) then e;
|
| Abishai's Morgue |
15-35 |
9w; sw; 4w; s; sw; 2w; open s; 2s;
sw; s; window |
| Along the Forest Path |
5-25 |
7w; sw; 2s / 7w; sw; 2w; |
| The Ancient City of Aurora |
25-40 |
(float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 2sw; s; 2sw; s; sw; 5s; 3e; 2s
Alt:
26w; 9s; d; s; e; w; u |
| Antall; the Lost Harbor |
50 |
(aqua breath/scry/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 4e; se; d; Drop something like a light or make a spring or drop a coin -- only ONE of these paths will take you to the harbour: A) s; u; scry in all directions
for "A dark scarlet main"; B) e; u; scry in all directions for "A dark
scarlet main"; C) w; u; scry in all directions for "A dark scarlet main". |
| Asgard Nexus |
5-50 |
42w; 7n
Alt: 6n; 6e; se; e; 2ne; e; nw; 2ne; nw; n; e; ne; n; 2e; 2n; w; 2n |
| The Ashen Forest |
10-50 |
12e |
| The Astral Plane |
15-45 |
3u |
| Azure Sea |
2-50 |
6s; ne; 2s; se; 2e; s; 2sw; s; 2e;
u; 3e |
| Barren Peaks of Tahjliera |
25-50 |
nw; 2w; 4n; e; look painting;
open n; n; 28w; 3s |
| Barrik's Keep |
25-50 |
(invis) 6n; 3nw; w; n;
4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw;
3w; s; e; 3ne; se; 4e; 2se; 3e; n; 5ne; 4nw; ne; e; 3ne; 4e; 4n; 3e; n;
2nw; 2w; 4sw; 3w; nw; 2w; 4sw |
| Bartok Grove |
5-20 |
6w; 2sw; 5w; s
Alt: 6e; wait for caravan, give 5000 coins naikiyas, ne, ride 8 stops and get off. |
| Blasted Lands |
35-50 |
8e; 2se; s; 4se; 2s; sw; w; sw; 2s;
3se; sw; 2w; sw; 2s; e; (scan for entrance) |
| The Blood Sea |
10-50 |
52w
Alt: 6s; ne; 2s; se; 2e;
s; 2sw; u; nw; ne; 2w; sw; 3s; 2se; ne; e; sw; s; 3e; 2u; 2n; ne |
| The Burrows/Halfling Hometown |
2-50 |
9w; nw; 2w; nw; 3n; 2w; 3n; 2e
Alt (Halflings only):2ne, 3n, t tage I seek the simpler ways |
| City of Eldestra/Half Elf Hometown |
2-50 |
13e; ne; nw; w; ne; e; ne; 2e; s; 2e; s; se; e; s
Alt: 8e; 3ne; 3e; ne; e; ne; 2e; 3s; 4e; s
Alt (Half elves only): 2ne, 3n, t tage I seek the sanctuary of Eldestra |
| The City of Iniquity |
2-50 |
nw; 2w; 4n; e; look painting; open n; n; 28w; 2s; 4e; d
>Alt: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 7w;
s; 4e; d
Alt (Drow only): 2ne, 3n, t tage I seek the darkness of my home |
| Coral Depths |
5-25 |
(float/fly) 6s; ne; 2s;
se; 2e; s; 2sw; s; 2e; u; 3e; ne; 2e |
| Crystalmir Lake |
5-35 |
nw; 2w; 4n; e; look painting; open
n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; n
Alt: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 7w;
2s; 2d; 5w; nw; 4w; 3sw; w; n |
| Cursed Lands |
25-50 |
nw; 2w; 4n; e; look painting; open
n; n; 26w; 2n; ne; nw; n; nw; 2w; 5n; d; 2nw; ne; e; nw; n |
| Darkhaven Art Gallery |
10-50 |
4s; w; n |
| Desert of Despair |
15-50 |
8e; 2se; s; 4se; 2s; sw; w; sw; 2s;
3se
Alternate route: 6e; wait for caravan; give 5000 coins Naikiyas; ne; ride 2 stops; get off sw |
| Dragon Cult |
10-25 |
4s; e; n; say idolizer of dragons |
| Dragon Tower |
20-40 |
(pick lock; knock; doorbash; pass door;broach) 6s; ne; 2s; se; 2e; s; 2sw;
s; 10sw; w; u; s; 2e; 2se; 2s; sw; 2nw; 3w; sw; w; sw; se; sw
Alt (no picking needed):
6s; ne; 2s; se; 2e; s; 2sw; s; 5sw; nw; 5n; ne; n; e; 2se; e; s; se; sw;
4s; 2sw; s; se; 2w; nw; sw; 2n; sw; w; 2sw; n; nw; n; ne; n; w; ne; n;
ne; e; nw; n; nw; 9n |
| Dragon's Pass |
40-50 |
6s; ne; 2s; se; 2e; s; 2sw; s; 5sw;
nw; 5n; ne; n; e; 2se |
| Drow City |
15-35 |
(invis) 6n; 3nw; w; n;
4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw;
3w; s; 3w; 3n; ne; open d; d
6n; 6e; se; e; 2ne; e; nw; 2n; 2ne; w; 2nw; 3n; ne; n; nw; 3n; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; s; 3w; 3n; ne; open d; d
|
| The Dungeon |
25-35 |
8e; 2se; s; 4se; 2s; sw; w; sw; 2s;
3se; sw; s; 2sw; w; 2sw; s; sw; s; 2se; s; 5e; 3n; 2w; n; d; pick e; open
e; e; d |
| The Dunhill Demesnes |
10-50 |
nw; 2w; 4n; e; look painting;
open n; 2n; 57w; ne
Alternate route: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2n; 41w; ne |
| Dwarven Catacombs |
15-25 |
8e; 2se; s; 3se; e; 2ne;
n; 2ne; n; nw; n; ne; n; 2w; n; nw; 3n; kill golem; get key corpse; unlock
boulder; open boulder; n; 2d; 2n; open w; w; open trapdoor; d |
| Dylan's Area |
30-50 |
(float/fly) 6s; ne; 2s;
se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d;
3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se; 4s; 3e; s; 2w;
open w; w; n; 2u; 2s |
| Eastern Trade Route |
2-50 |
8e; ne |
| Elemental Canyon |
5-30 |
13s; 2e; 2u; w; sw; w; sw; 2d; 2sw;
4s; e |
| Emerald Hills |
10-35 |
8e; 2se; s; 4se; 2s; sw; w; sw; 3s;
sw; se; u; se; e |
| Forest of Tears |
2-50 |
7w |
| Forested Strongholds |
50 |
9s; w; 2s; fight (you will need about 100k if you have no token) |
| The Forgotten Woods |
2-50 |
8n; ne; w; n |
| Galaxy |
15-30 |
Portal/Astral only
portal to nebula/andromeda from 7s of DH[]/ |
| The Gauntlet |
10-20 |
Entrance located within The Sentinel
(see below) |
| The Graveyard |
5-16 |
9w; sw; 4w; s; sw; 2w; open s; s |
| Great Eastern Desert |
10-25 |
8e; 2se; s; 4se; 2s; sw; w; sw; 2s;
3se; sw; 2w; sw; 2s; e
Alt: 8e;
2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; s; 2sw; w; 2sw; nw; 2d; sw; d;
n; ne; e |
| Green Forest |
2-15 |
6n; 6w; nw |
| The Halls of Knowledge (Academy) |
2-5 |
3e; s; d |
| The Haven of Everlasting
Light |
35-49 |
41w; 7n; w; n
Alt: 6w; 2sw; 5w;
4nw; 3ne; 2n; 3nw; w; 4sw; w; 2nw; w; nw; n; 4ne; 4n; 2nw; 2w; 4sw; s;
2se; n |
| High Tower of Sorcery |
10-30 |
6s; ne; 2s; se; 2e; s; 2sw;
s; 5sw; nw; 5n; ne; n; e; 2se; e; s; se; sw; 4s; 2sw; s; se; 2w; nw; sw;
2n; sw; w; sw; n; nw; ne; n; (track Ezmerelda) |
| The Island of Irrybis/Elf Hometown |
2-50 |
nw; 2w; 4n; e; look painting; open n; n; 62w; nw; 2ne; nw; ne; 2n; nw;
n; d
Alt: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; n; 46w; nw; 2ne; nw;
ne; 2n; nw; n; d
Alt (Elves only): 2ne; 3n; tell tage i seek the warmth of nature |
| Keep of Lomar/Human Hometown |
2-50 |
6n; 6w; sw; w; n; ne; nw; n
Alt (humans only): 2ne; 3n; t tage I seek the peace of the garden
|
| The Keep of Mahn-Tor |
10-45 |
Minotaur village: 4s; w; 2n; give 5000
coins receptionist; unlock n; open n; 2n; e; ne; nw; 2ne; n; enter painting;
d; e; n
Ogre village: (invis required!) 6n;
3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw;
3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw |
| The King's
Castle |
25-40 |
8e; 2se; s; 4se; 2ne; e;
2ne; d; 2s; se; e
To sewer: Continue ne
Alternate route to King's Castle (not
through the moat): 13e; 3s; 3e; 2ne; 3se; e; 2s; sw; s; se; s; se; 2e;
2ne; e |
| Kingdom of Juargan |
10-25 |
(invis required) 6n; 3nw; w; n; 4e;
s; w; sw; nw; n; ne; u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne;
w; 4sw; 4w; d; 2nw; sw; u; 4w; u; 2w; n; 2e |
| Knights of the Round |
35-50 |
4s; w; 2n; give 5000 coins
receptionist; unlock n; open n; 2n; e; ne; nw; 2ne; enter |
| Kontaur |
35-50 |
26w; 5s |
| La Chute D'eau De L'ancients |
50 |
(some classes
will be unable to chop through the briars) 6n; 6e; se; e; 2ne; e; nw; 2n;
2ne; w; 2nw; e; 2n; ne; n; ne; 2w; chop; se; chop; sw; chop; w; chop; w;
chop; s; chop; sw; chop; w; chop; nw; chop; w; chop; w; chop; nw; ne |
| Lake of Tich'Pyga |
2-50 |
7w; nw; 2n |
| Land of the Fire Newts |
8-20 |
8e; 2se; 2s; se; s; 4e; 2n; e; ne;
2n; e; s
Alt:
13e; 3s; w; s; 2w; n; w; s |
| Machine Dreams |
2-20 |
13e; 3s; w; s; 2w; n; 2w; 2s; se; 2e;
ne; w; s; d |
| Mathlaan Lagoon/Sea Elf Hometown |
2-50 |
8e; 3ne; 3e; ne; e; ne; 2e; 5n; ne; e; ne; e; se; e; ne;
3n; ne; 2d; 12w; se
Alt (Sea elves only): 2ne, 3n, tell tage I seek the clear water of my haven
|
| Miden'nir |
5-15 |
7s |
| The Mire |
2-50 |
50w; 7s; w; sw; s; 2sw; s
Alternate route: 6s; ne; 2s; se; 2e;
s; 2sw; s; 10sw; w; u; s; 2e; 2se; 2s; sw |
| Mithril Hall |
35-50 |
6s; ne; 2s; se; 2e; s; 2sw; u; nw;
ne; 2w; sw; 3s; 2se; sw; 2u; w; nw; w |
| Morgul
Vale |
35-50 |
nw; 2w; 4n; e; look painting; open
n;
n; 49w; 8s; 2sw; 2s; u; 2s; 2w; 2sw; s; se; sw
To sewer: Continue 3e; cast pass door/kill sentinel for key; e; s; 2e; d; w; open d; d
Alt: nw;
2w; 4n; e; look painting; open n; n; 25w; s; 13w; 8s; 2sw; s; nw; 5sw;
3w; 2n; 2w; 2sw; s; se; sw |
| Moria |
5-15 |
8e; 2se; 2s |
| Mount Krozloy/Half Orc Hometown |
2-50 |
(invis) 6n; 3nw; w; n; 4e; s; w; sw; nw; n; ne;
u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne; w; 4sw; 4w; d; 2nw; sw;
u; 4w; u; 2w; n; 2e; open n; n
Alt (Half Orcs only): 2ne, 3n, tell tage I seek the solace of the caves
|
| The Mountain of Lost Souls |
40-50 |
nw; 2w; 4n; e; look painting;
open n; n; 49w; 8s; sw; 5w; 2sw; nw; 3w; d; sw; 2s; e
Alternate route: nw; 2w; 4n; e; look
painting; open n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; 2nw; 9w; 2sw; nw;
3w; d; sw; 2s; e |
| Mountains of Desolation |
10-35 |
8e; 2se; s; 3se; e |
| New Ofcol |
5-35 |
6n; 3nw; w; n; e |
| Northern Plains |
2-50 |
nw; 2w; 4n; e; look painting;
open n; n |
| Northern Trade Route |
2-50 |
6n; nw |
| Ocean
Keep |
15-50 |
8e; 3ne; 3e; ne; e; ne; 2e; 5n; ne;
e; ne; e; se; e; ne; 3n; ne
To sewer: Continue 2d; 4w; 4n; e; s;
open d; d
To Lady Meredith: Continue 2d;
12w; 2n; 3w; s; 2w; 3n; 4w; n; 2w
To Valkyrie: Continue 2d; 12w;
2n; 3w; s; 2w; 3n; 4w; 3e; n |
| Ockwater Fens |
10-25 |
(float/fly) 6s; ne; 2s;
se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d;
3w; 3n; 2w; sw; w; 3n; 2ne; nw |
| Octopus Garden |
20-50 |
(fly/aqua breath) 6s;
ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 2s; se; e; ne; d |
| Ofcol |
2-50 |
6n; 3nw; w; n |
| Old Marsh |
20-35 |
(float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w;
s; sw; d; 3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se |
| Old Thalos |
2-30 |
41w; 7n; 2w
Alt: 9w; 2nw; n; w; nw;
w; nw; 26w; 2n; 2w |
| Olympus |
10-50 |
8u; n; (track/scan for messenger of the Gods);
say 'Will you take me to Olympus?' |
| Opallinoc/Half Ogre Hometown |
2-50 |
Alt: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2n; 44w; n
Alt (Half Ogres only): 2ne; 3n; tell tage I must defend my lands!
|
| Otherland |
2-50 |
(aqua breath/float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w;
sw; d; nw; s; w |
| Pixie Forest |
2-5 |
8n; ne; w; n; ne; nw; e;
ne; n; e; ne; 2n; 2ne; nw
Alt: 6n; 6e;
se; e; 2ne; e; nw; 2n; 2ne; nw |
| Qetag's Reach/Dwarf Hometown |
2-50 |
(invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw;
2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; 5nw; 2w; sw; w; 2u;
3n; nw; 2d; nw; 2n; 2nw; w; 2n; d
Alt (Dwarf Only): 2ne; 3n; t tage I long for the forges of Khazad |
| Raven Tor |
20-50 |
(invis/fly) 6n; 3nw; w; n; 4e; s; w; sw; nw;
n; ne; u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne; se; 2e; 2se; e;
d; ne
Alternate route: 6s; ne; s; e; wait
for Meridia; buy ticket; u; ride until stops at raven tor; d |
| Realm of Worship |
50 |
(float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; ne; n; ne; 5n |
| Redferne's Residence |
37-50 |
(float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w;
s; sw; d; 3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se; 4s;
3e; s; 2w; open w; w |
| Reomyr Village/Pixie Hometown |
2-50 |
8n; ne; w; n; ne; nw; e; ne; n; e; ne; 2n; 2ne; 2e; n; ne;
nw; w; 2n; u
Alt (Pixie only): 2ne; 3n; t tage I seek the guidance of Reomyr
|
| Revelation
City |
35-50 |
(invis) 6n;
3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw;
3w; 2nw; 3w; 5nw; w; n
To sewer: Continue 2n; e; en; open
d; d |
| The Ruins of T'man/Half Troll Hometown |
2-50 |
8e; 2se; s; 4se; 2s; sw; n; e
Alt Half Troll only: 2ne; 3n; t tage I seek the refuge of the forest
|
| The Sands of Teracchei/Gith Hometown |
2-50 |
<
8u; e
Alt (Gith only): 2ne; 3n; tell tage the glittering sands call my name |
| Scourge of Time |
50 |
8u; n; track/scan for Malsangre; say 'back in
time' |
| Sea of Sorrows |
20-40 |
(aqua breath/float/fly required)
6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w;
sw; d |
| The Sentinel |
5-20 |
(hide) 9w; 2nw; n; w; nw;
w; nw; w; 2s
Alt: (hide)
17w; 3ne; 2n; nw; sw; 2s |
| Sesuad'ra Rift |
50 |
42w; 7n; enter; sw
Alt: 9w; 2nw; n; w; nw;
w; 2nw; 26w; n; enter; sw |
| Seth's Fortress |
20-50 |
6s; ne; 2s; se; 2e; s; 2sw; u; nw;
ne; 2w; sw; 3s; 2se; ne; e; sw; s; 3e; 2u |
| Sewer |
5-30 |
Darkhaven sewer: 6s; open manhole;
d
Shadowport sewer: (float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 2sw; s; 2sw; s; sw; 2s; w; sw;
s; 2sw; s; w; 2s; sw; s; sw; se; e; ne; open wall; n
|
| Shadow Grove |
2-20 |
7n |
| Shadowport |
25-50 |
(float/fly) 6s; ne; 2s;
se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 2w; n; nw; 2n;
sw; s; sw; se; e; ne; open wall; 3n; w; open w; 2w; n; w; 2n; open d; d
recall is possible from the plaque room |
| Shai'Ghool |
47-50 |
8e; 3ne; 3e; ne; e; ne; 2e; 2n; e;
ne |
| Shattered Refuge |
5-20 |
9s; w; 3s; w |
| The Shire |
5-25 |
9w; nw; 2w; nw
Alt: 17w; 3ne; e |
| Southern Mountain Range |
2-50 |
6s; ne; 2s; se; 2e
Alt: 13s 2e u |
| Temple of the Moon |
30-49 |
nw; 2w; 4n; e; look painting; open
n; n; 49w; 8s; sw; 3w; n
Alt: nw; 2w; 4n; e; look
painting; open n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; 2nw; 7w; n |
| Thalos |
10-25 |
(float/fly required) 6s; ne; 2s;
se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3se; 4e; 3s
To sewer: Continue 3s; sw; 3w; 3n;
w; open d; d |
| Thul Ab'hara |
15-20 |
(fly) 8e; 2se;
s; 4se; 2s; sw; w; sw; 2s; 3se; sw; s; 2sw; w; 2sw; nw; 2d; sw; d; s; 3se;
s; sw; se; s; w
Alt: 6e; wait for caravan; give 5000 coins Naikiyas; ne; ride till thalos, se; |
| The Tower of Despair |
40-50 |
6s; ne; 2s; se; 2e; s; 2sw; s; 4sw;
4s; 5se; 2s; d; s; se;
s; 3sw; u; 3s; sw; s; sw; w; 3u |
| Tower of Enlightenment |
35-50 |
(invis/fly) 8n; ne; w;
n; nw; w; s; w; 2nw; n; nw; 2n; nw; w; nw; ne; 2n; nw; ne; n; nw; sw; nw;
n; 3nw; ne;e; nw; n; w; 2n; nw; w; n; sw; w; nw; 2w; 2sw; w; ; sw; w; d; w; sw
Alt (peaceful chars only and BE CAREFUL):
(invis/fly) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se;
4e; n; nw; 2n; w; e; ne; 2s; se; s; se; s; 4w; 2sw; s; 2w; s; sw; s; w;
s; sw; s; se; 2e; ne; se; 2e;
se; d; w; sw |
| The Tower of Zenothir |
15-25 |
Shortcut for peacefuls only: (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n; nw; 2n;
w; e; ne; 2s; se; s; se; s; 2e; se; ne
Alternate route: (invis)
6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w;
3nw; 3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw; 2s; se; 2s; w; s; sw; s;
d; s; w; s; sw; s; se; e; ne; u; e; se; ne; 2d; 2se; ne; w; sw; se; 2e;
3ne; 2s; se; s; se; s; 2e; se; ne
Alt:
(invis/fly required!) 8n; ne; w; n; nw; w; s; w; 2nw; n; nw; 2n; nw;
w; nw; ne; 2n; nw; ne; n; nw; sw; nw; n; 3nw; ne;e; nw; n; w; 2n; nw; w;
n; sw; w; nw; 2w; 2sw; w; sw;
w; nw; 2w; nw; sw; 2w; nw; n; ne; n; e; n; ne; n; 2e; n; 2ne; 6e; se; ne |
| Town
of Solace |
5-50 |
nw; 2w; 4n; e; look painting; open
n; n; 23w; 3n
To sewer: Continue 3n; e; open d; d
Alt:
nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw;
w; sw; w; nw; 2n; nw; ne; n |
| Transylvania |
45-50 |
13s; 2e; 2u; e; 3se; d;
s; 4se; e; se; e; ne; nw; n; u; 2n
To sewer: Continue n; 3w; n; e; open
d; d |
| The Tree of Life |
35-50 |
50w; 5s; 3w
Alt: 51w; 3s; sw; s; w
Alt: 9w; sw; 4w;
s; sw; 5w; sw; 5w; sw; 25w |
| Treetops and Canopy |
20-40 |
29w; 2n; u
Alt: 9w; 2nw; 18w; u |
| Tribal Swamplands/Lizardman Hometown |
2-50 |
<6s; ne; 2s; se; 2e; s; 2sw; s; 10sw; w; u; s; 2e; 2se; 2s;
sw; 2nw; 3w; sw; w; 4sw; 4s; se; s; sw; s; sw; w; 2sw; 5s; ne; 7e; se;
s; se; e; sw; e
Alt For lizards only: 2ne; 3n; t tage I seek the solace of the swamp
|
| Tullfuhrzky Manor |
3-15 |
nw; 2w; 4n; w; look painting
Alt: 6n; 3nw; 2n; 2nw;
sw; n |
| The Underworld |
40-50 |
26w; 7s; e; s; e; s; d;
s; give 50000 coins Wicorith |
| Unholy Grounds |
5-15 |
nw; 2w; 4n; e; look painting |
| Vale of Nidaros/Gnome Hometown |
2-50 |
(invis ) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s;
e; 2se; 4e; n; nw
Alt (for gnomes only): 2ne; 3n; t tage I seek the safety of Nidaros
|
| Valley of Mysts |
10-40 |
Shortcut for peacefuls only:
(invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n;
nw; 2n; w
Alt:
6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w;
3nw; 3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw; 2s; se; 2s; w; s; sw; s;
d; s; w; s; sw; s; se; e; ne; u; e; se; ne; 2d; 2se; ne; w; sw; se; 2e;
2ne; w |
| Valley of the Elves |
5-20 |
nw; 2w; 4n; e; look painting;
open n; n; 30w; 2s; 15w; (n)
Alt: nw; 2w; 4n; e; look
painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 2n;
nw; 2sw; 3w; 2nw; 2sw; 3w; 2sw; 2nw; 2w; 2sw; nw; w; (n) |
| Village of Edo |
30-50 |
nw; 2w; 4n; e; look painting; open
n; n; 26w; 2n; ne; nw; n; nw; 2w; 6n; nw; (n; ne; n; nw; ne; 2n) BE ip1 when you enter, else Lun will come get you! |
| The Warehouse |
2-5 |
4w; 2n; sw |
| Wastelands |
2-50 |
(fly) 6s; ne; 2s; se; 2e;
s; 2sw; s; 4sw; 3s; se |
| Western Trading Route |
2-50 |
6w; sw |
| Wild Tundra |
10-30 |
(aqua breath/float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w;
sw; d; nw; s; 2e; 2se; w; nw; sw; 2w; s; d |
| Wyvern's Tower |
15-30 |
(invis) 6n; 3nw; w; n;
4e; s; w; sw; s; sw; 2s; sw; 3w; ne |
| The Ziggurat |
45-50 |
(aqua breath/float/fly)
6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w;
sw; d; nw; s; 2e; 2se; w; nw; sw; w; s |