A Moment in Nature 0-5 (part of new academy) 3e; s; d; 9w; enter;
Abattoir Asylum 45-50 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; s; se; s; (maze begins: scry/scan or type exit to find a room called "Afloat on the ocean" with only east and west exits); e
Alternate: 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2se (scan/scry for Afloat in the Ocean with e/w exits) then e;
Abishai's Morgue 15-35 9w; sw; 4w; s; sw; 2w; open s; 2s; sw; s; window
Along the Forest Path 5-25 7w; sw; 2s / 7w; sw; 2w;
The Ancient City of Aurora 25-40 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 2sw; s; 2sw; s; sw; 5s; 3e; 2s
Alt: 26w; 9s; d; s; e; w; u
Antall; the Lost Harbor 50 (aqua breath/scry/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 4e; se; d; Drop something like a light or make a spring or drop a coin -- only ONE of these paths will take you to the harbour: A) s; u; scry in all directions for "A dark scarlet main"; B) e; u; scry in all directions for "A dark scarlet main"; C) w; u; scry in all directions for "A dark scarlet main".
Asgard Nexus 5-50 42w; 7n
Alt: 6n; 6e; se; e; 2ne; e; nw; 2ne; nw; n; e; ne; n; 2e; 2n; w; 2n
The Ashen Forest 10-50 12e
The Astral Plane 15-45 3u
Azure Sea 2-50 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e
Barren Peaks of Tahjliera 25-50 nw; 2w; 4n; e; look painting; open n; n; 28w; 3s
Barrik's Keep 25-50 (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; s; e; 3ne; se; 4e; 2se; 3e; n; 5ne; 4nw; ne; e; 3ne; 4e; 4n; 3e; n; 2nw; 2w; 4sw; 3w; nw; 2w; 4sw
Bartok Grove 5-20 6w; 2sw; 5w; s
Alt: 6e; wait for caravan, give 5000 coins naikiyas, ne, ride 8 stops and get off.
Blasted Lands 35-50 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; 2w; sw; 2s; e; (scan for entrance)
The Blood Sea 10-50 52w
Alt: 6s; ne; 2s; se; 2e; s; 2sw; u; nw; ne; 2w; sw; 3s; 2se; ne; e; sw; s; 3e; 2u; 2n; ne
The Burrows/Halfling Hometown 2-50 9w; nw; 2w; nw; 3n; 2w; 3n; 2e
Alt (Halflings only):2ne, 3n, t tage I seek the simpler ways
City of Eldestra/Half Elf Hometown 2-50 13e; ne; nw; w; ne; e; ne; 2e; s; 2e; s; se; e; s
Alt: 8e; 3ne; 3e; ne; e; ne; 2e; 3s; 4e; s
Alt (Half elves only): 2ne, 3n, t tage I seek the sanctuary of Eldestra
The City of Iniquity 2-50 nw; 2w; 4n; e; look painting; open n; n; 28w; 2s; 4e; d
>Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 7w; s; 4e; d
Alt (Drow only): 2ne, 3n, t tage I seek the darkness of my home
Coral Depths 5-25 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; ne; 2e
Crystalmir Lake 5-35 nw; 2w; 4n; e; look painting; open n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; n
Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 7w; 2s; 2d; 5w; nw; 4w; 3sw; w; n
Cursed Lands 25-50 nw; 2w; 4n; e; look painting; open n; n; 26w; 2n; ne; nw; n; nw; 2w; 5n; d; 2nw; ne; e; nw; n
Darkhaven Art Gallery 10-50 4s; w; n
Desert of Despair 15-50 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se
Alternate route: 6e; wait for caravan; give 5000 coins Naikiyas; ne; ride 2 stops; get off sw
Dragon Cult 10-25 4s; e; n; say idolizer of dragons
Dragon Tower 20-40 (pick lock; knock; doorbash; pass door;broach) 6s; ne; 2s; se; 2e; s; 2sw; s; 10sw; w; u; s; 2e; 2se; 2s; sw; 2nw; 3w; sw; w; sw; se; sw
Alt (no picking needed): 6s; ne; 2s; se; 2e; s; 2sw; s; 5sw; nw; 5n; ne; n; e; 2se; e; s; se; sw; 4s; 2sw; s; se; 2w; nw; sw; 2n; sw; w; 2sw; n; nw; n; ne; n; w; ne; n; ne; e; nw; n; nw; 9n
Dragon's Pass 40-50 6s; ne; 2s; se; 2e; s; 2sw; s; 5sw; nw; 5n; ne; n; e; 2se
Drow City 15-35 (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; s; 3w; 3n; ne; open d; d
6n; 6e; se; e; 2ne; e; nw; 2n; 2ne; w; 2nw; 3n; ne; n; nw; 3n; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; s; 3w; 3n; ne; open d; d
The Dungeon 25-35 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; s; 2sw; w; 2sw; s; sw; s; 2se; s; 5e; 3n; 2w; n; d; pick e; open e; e; d
The Dunhill Demesnes 10-50 nw; 2w; 4n; e; look painting; open n; 2n; 57w; ne
Alternate route: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2n; 41w; ne
Dwarven Catacombs 15-25 8e; 2se; s; 3se; e; 2ne; n; 2ne; n; nw; n; ne; n; 2w; n; nw; 3n; kill golem; get key corpse; unlock boulder; open boulder; n; 2d; 2n; open w; w; open trapdoor; d
Dylan's Area 30-50 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d; 3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se; 4s; 3e; s; 2w; open w; w; n; 2u; 2s
Eastern Trade Route 2-50 8e; ne
Elemental Canyon 5-30 13s; 2e; 2u; w; sw; w; sw; 2d; 2sw; 4s; e
Emerald Hills 10-35 8e; 2se; s; 4se; 2s; sw; w; sw; 3s; sw; se; u; se; e
Forest of Tears 2-50 7w
Forested Strongholds 50 9s; w; 2s; fight (you will need about 100k if you have no token)
The Forgotten Woods 2-50 8n; ne; w; n
Galaxy 15-30 Portal/Astral only portal to nebula/andromeda from 7s of DH[]/
The Gauntlet 10-20 Entrance located within The Sentinel (see below)
The Graveyard 5-16 9w; sw; 4w; s; sw; 2w; open s; s
Great Eastern Desert 10-25 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; 2w; sw; 2s; e
Alt: 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; s; 2sw; w; 2sw; nw; 2d; sw; d; n; ne; e
Green Forest 2-15 6n; 6w; nw
The Halls of Knowledge (Academy) 2-5 3e; s; d
The Haven of Everlasting Light 35-49 41w; 7n; w; n
Alt: 6w; 2sw; 5w; 4nw; 3ne; 2n; 3nw; w; 4sw; w; 2nw; w; nw; n; 4ne; 4n; 2nw; 2w; 4sw; s; 2se; n
High Tower of Sorcery 10-30 6s; ne; 2s; se; 2e; s; 2sw; s; 5sw; nw; 5n; ne; n; e; 2se; e; s; se; sw; 4s; 2sw; s; se; 2w; nw; sw; 2n; sw; w; sw; n; nw; ne; n; (track Ezmerelda)
The Island of Irrybis/Elf Hometown 2-50 nw; 2w; 4n; e; look painting; open n; n; 62w; nw; 2ne; nw; ne; 2n; nw; n; d
Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; n; 46w; nw; 2ne; nw; ne; 2n; nw; n; d
Alt (Elves only): 2ne; 3n; tell tage i seek the warmth of nature
Keep of Lomar/Human Hometown 2-50 6n; 6w; sw; w; n; ne; nw; n
Alt (humans only): 2ne; 3n; t tage I seek the peace of the garden
The Keep of Mahn-Tor 10-45 Minotaur village: 4s; w; 2n; give 5000 coins receptionist; unlock n; open n; 2n; e; ne; nw; 2ne; n; enter painting; d; e; n
Ogre village: (invis required!) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw
The King's Castle 25-40 8e; 2se; s; 4se; 2ne; e; 2ne; d; 2s; se; e
To sewer: Continue ne
Alternate route to King's Castle (not through the moat): 13e; 3s; 3e; 2ne; 3se; e; 2s; sw; s; se; s; se; 2e; 2ne; e
Kingdom of Juargan 10-25 (invis required) 6n; 3nw; w; n; 4e; s; w; sw; nw; n; ne; u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne; w; 4sw; 4w; d; 2nw; sw; u; 4w; u; 2w; n; 2e
Knights of the Round 35-50 4s; w; 2n; give 5000 coins receptionist; unlock n; open n; 2n; e; ne; nw; 2ne; enter
Kontaur 35-50 26w; 5s
La Chute D'eau De L'ancients 50 (some classes will be unable to chop through the briars) 6n; 6e; se; e; 2ne; e; nw; 2n; 2ne; w; 2nw; e; 2n; ne; n; ne; 2w; chop; se; chop; sw; chop; w; chop; w; chop; s; chop; sw; chop; w; chop; nw; chop; w; chop; w; chop; nw; ne
Lake of Tich'Pyga 2-50 7w; nw; 2n
Land of the Fire Newts 8-20 8e; 2se; 2s; se; s; 4e; 2n; e; ne; 2n; e; s
Alt: 13e; 3s; w; s; 2w; n; w; s
Machine Dreams 2-20 13e; 3s; w; s; 2w; n; 2w; 2s; se; 2e; ne; w; s; d
Mathlaan Lagoon/Sea Elf Hometown 2-50 8e; 3ne; 3e; ne; e; ne; 2e; 5n; ne; e; ne; e; se; e; ne; 3n; ne; 2d; 12w; se
Alt (Sea elves only): 2ne, 3n, tell tage I seek the clear water of my haven
Miden'nir 5-15 7s
The Mire 2-50 50w; 7s; w; sw; s; 2sw; s
Alternate route: 6s; ne; 2s; se; 2e; s; 2sw; s; 10sw; w; u; s; 2e; 2se; 2s; sw
Mithril Hall 35-50 6s; ne; 2s; se; 2e; s; 2sw; u; nw; ne; 2w; sw; 3s; 2se; sw; 2u; w; nw; w
Morgul Vale 35-50 nw; 2w; 4n; e; look painting; open n; n; 49w; 8s; 2sw; 2s; u; 2s; 2w; 2sw; s; se; sw
To sewer: Continue 3e; cast pass door/kill sentinel for key; e; s; 2e; d; w; open d; d
Alt: nw; 2w; 4n; e; look painting; open n; n; 25w; s; 13w; 8s; 2sw; s; nw; 5sw; 3w; 2n; 2w; 2sw; s; se; sw
Moria 5-15 8e; 2se; 2s
Mount Krozloy/Half Orc Hometown 2-50 (invis) 6n; 3nw; w; n; 4e; s; w; sw; nw; n; ne; u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne; w; 4sw; 4w; d; 2nw; sw; u; 4w; u; 2w; n; 2e; open n; n
Alt (Half Orcs only): 2ne, 3n, tell tage I seek the solace of the caves
The Mountain of Lost Souls 40-50 nw; 2w; 4n; e; look painting; open n; n; 49w; 8s; sw; 5w; 2sw; nw; 3w; d; sw; 2s; e
Alternate route: nw; 2w; 4n; e; look painting; open n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; 2nw; 9w; 2sw; nw; 3w; d; sw; 2s; e
Mountains of Desolation 10-35 8e; 2se; s; 3se; e
New Ofcol 5-35 6n; 3nw; w; n; e
Northern Plains 2-50 nw; 2w; 4n; e; look painting; open n; n
Northern Trade Route 2-50 6n; nw
Ocean Keep 15-50 8e; 3ne; 3e; ne; e; ne; 2e; 5n; ne; e; ne; e; se; e; ne; 3n; ne
To sewer: Continue 2d; 4w; 4n; e; s; open d; d
To Lady Meredith: Continue 2d; 12w; 2n; 3w; s; 2w; 3n; 4w; n; 2w
To Valkyrie: Continue 2d; 12w; 2n; 3w; s; 2w; 3n; 4w; 3e; n
Ockwater Fens 10-25 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d; 3w; 3n; 2w; sw; w; 3n; 2ne; nw
Octopus Garden 20-50 (fly/aqua breath) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 2s; se; e; ne; d
Ofcol 2-50 6n; 3nw; w; n
Old Marsh 20-35 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d; 3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se
Old Thalos 2-30 41w; 7n; 2w
Alt: 9w; 2nw; n; w; nw; w; nw; 26w; 2n; 2w
Olympus 10-50 8u; n; (track/scan for messenger of the Gods); say 'Will you take me to Olympus?'
Opallinoc/Half Ogre Hometown 2-50 Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2n; 44w; n
Alt (Half Ogres only): 2ne; 3n; tell tage I must defend my lands!
Otherland 2-50 (aqua breath/float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w; sw; d; nw; s; w
Pixie Forest 2-5 8n; ne; w; n; ne; nw; e; ne; n; e; ne; 2n; 2ne; nw
Alt: 6n; 6e; se; e; 2ne; e; nw; 2n; 2ne; nw
Qetag's Reach/Dwarf Hometown 2-50 (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; 5nw; 2w; sw; w; 2u; 3n; nw; 2d; nw; 2n; 2nw; w; 2n; d
Alt (Dwarf Only): 2ne; 3n; t tage I long for the forges of Khazad
Raven Tor 20-50 (invis/fly) 6n; 3nw; w; n; 4e; s; w; sw; nw; n; ne; u; 2ne; u; ne; u; ne; nw; w; u; 2ne; u; w; u; ne; se; 2e; 2se; e; d; ne
Alternate route: 6s; ne; s; e; wait for Meridia; buy ticket; u; ride until stops at raven tor; d
Realm of Worship 50 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; ne; n; ne; 5n
Redferne's Residence 37-50 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 3w; s; sw; d; 3w; 3n; w; 3s; sw; 3w; sw; 2nw; sw; 7w; s; tree; 2e; 3se; 4s; 3e; s; 2w; open w; w
Reomyr Village/Pixie Hometown 2-50 8n; ne; w; n; ne; nw; e; ne; n; e; ne; 2n; 2ne; 2e; n; ne; nw; w; 2n; u
Alt (Pixie only): 2ne; 3n; t tage I seek the guidance of Reomyr
Revelation City 35-50 (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; 2nw; 3w; 5nw; w; n
To sewer: Continue 2n; e; en; open d; d
The Ruins of T'man/Half Troll Hometown 2-50 8e; 2se; s; 4se; 2s; sw; n; e
Alt Half Troll only: 2ne; 3n; t tage I seek the refuge of the forest
The Sands of Teracchei/Gith Hometown 2-50 < 8u; e
Alt (Gith only): 2ne; 3n; tell tage the glittering sands call my name
Scourge of Time 50 8u; n; track/scan for Malsangre; say 'back in time'
Sea of Sorrows 20-40 (aqua breath/float/fly required) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w; sw; d
The Sentinel 5-20 (hide) 9w; 2nw; n; w; nw; w; nw; w; 2s
Alt: (hide) 17w; 3ne; 2n; nw; sw; 2s
Sesuad'ra Rift 50 42w; 7n; enter; sw
Alt: 9w; 2nw; n; w; nw; w; 2nw; 26w; n; enter; sw
Seth's Fortress 20-50 6s; ne; 2s; se; 2e; s; 2sw; u; nw; ne; 2w; sw; 3s; 2se; ne; e; sw; s; 3e; 2u
Sewer 5-30 Darkhaven sewer: 6s; open manhole; d
Shadowport sewer: (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 2sw; s; 2sw; s; sw; 2s; w; sw; s; 2sw; s; w; 2s; sw; s; sw; se; e; ne; open wall; n
Shadow Grove 2-20 7n
Shadowport 25-50 (float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3sw; u; 2w; n; nw; 2n; sw; s; sw; se; e; ne; open wall; 3n; w; open w; 2w; n; w; 2n; open d; d recall is possible from the plaque room
Shai'Ghool 47-50 8e; 3ne; 3e; ne; e; ne; 2e; 2n; e; ne
Shattered Refuge 5-20 9s; w; 3s; w
The Shire 5-25 9w; nw; 2w; nw
Alt: 17w; 3ne; e
Southern Mountain Range 2-50 6s; ne; 2s; se; 2e
Alt: 13s 2e u
Temple of the Moon 30-49 nw; 2w; 4n; e; look painting; open n; n; 49w; 8s; sw; 3w; n
Alt: nw; 2w; 4n; e; look painting; open n; n; 28w; 3s; 2d; 5w; nw; 4w; 3sw; w; 2nw; 7w; n
Thalos 10-25 (float/fly required) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se; s; 3se; 4e; 3s
To sewer: Continue 3s; sw; 3w; 3n; w; open d; d
Thul Ab'hara 15-20 (fly) 8e; 2se; s; 4se; 2s; sw; w; sw; 2s; 3se; sw; s; 2sw; w; 2sw; nw; 2d; sw; d; s; 3se; s; sw; se; s; w
Alt: 6e; wait for caravan; give 5000 coins Naikiyas; ne; ride till thalos, se;
The Tower of Despair 40-50 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 4s; 5se; 2s; d; s; se;
s; 3sw; u; 3s; sw; s; sw; w; 3u
Tower of Enlightenment 35-50 (invis/fly) 8n; ne; w; n; nw; w; s; w; 2nw; n; nw; 2n; nw; w; nw; ne; 2n; nw; ne; n; nw; sw; nw; n; 3nw; ne;e; nw; n; w; 2n; nw; w; n; sw; w; nw; 2w; 2sw; w; ; sw; w; d; w; sw
Alt (peaceful chars only and BE CAREFUL): (invis/fly) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n; nw; 2n; w; e; ne; 2s; se; s; se; s; 4w; 2sw; s; 2w; s; sw; s; w; s; sw; s; se; 2e; ne; se; 2e; se; d; w; sw
The Tower of Zenothir 15-25 Shortcut for peacefuls only: (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n; nw; 2n; w; e; ne; 2s; se; s; se; s; 2e; se; ne
Alternate route: (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw; 2s; se; 2s; w; s; sw; s; d; s; w; s; sw; s; se; e; ne; u; e; se; ne; 2d; 2se; ne; w; sw; se; 2e; 3ne; 2s; se; s; se; s; 2e; se; ne
Alt: (invis/fly required!) 8n; ne; w; n; nw; w; s; w; 2nw; n; nw; 2n; nw; w; nw; ne; 2n; nw; ne; n; nw; sw; nw; n; 3nw; ne;e; nw; n; w; 2n; nw; w; n; sw; w; nw; 2w; 2sw; w; sw; w; nw; 2w; nw; sw; 2w; nw; n; ne; n; e; n; ne; n; 2e; n; 2ne; 6e; se; ne
Town of Solace 5-50 nw; 2w; 4n; e; look painting; open n; n; 23w; 3n
To sewer: Continue 3n; e; open d; d
Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 2n; nw; ne; n
Transylvania 45-50 13s; 2e; 2u; e; 3se; d; s; 4se; e; se; e; ne; nw; n; u; 2n
To sewer: Continue n; 3w; n; e; open d; d
The Tree of Life 35-50 50w; 5s; 3w
Alt: 51w; 3s; sw; s; w
Alt: 9w; sw; 4w; s; sw; 5w; sw; 5w; sw; 25w
Treetops and Canopy 20-40 29w; 2n; u
Alt: 9w; 2nw; 18w; u
Tribal Swamplands/Lizardman Hometown 2-50 <6s; ne; 2s; se; 2e; s; 2sw; s; 10sw; w; u; s; 2e; 2se; 2s; sw; 2nw; 3w; sw; w; 4sw; 4s; se; s; sw; s; sw; w; 2sw; 5s; ne; 7e; se; s; se; e; sw; e
Alt For lizards only: 2ne; 3n; t tage I seek the solace of the swamp
Tullfuhrzky Manor 3-15 nw; 2w; 4n; w; look painting
Alt: 6n; 3nw; 2n; 2nw; sw; n
The Underworld 40-50 26w; 7s; e; s; e; s; d; s; give 50000 coins Wicorith
Unholy Grounds 5-15 nw; 2w; 4n; e; look painting
Vale of Nidaros/Gnome Hometown 2-50 (invis ) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n; nw Alt (for gnomes only): 2ne; 3n; t tage I seek the safety of Nidaros
Valley of Mysts 10-40 Shortcut for peacefuls only: (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; e; 2se; 4e; n; nw; 2n; w
Alt: 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; 2sw; 2s; 2ne; n; nw; w; 2nw; w; 3nw; 3w; se; w; sw; w; u; nw; 3w; 3nw; 3w; sw; 2s; se; 2s; w; s; sw; s; d; s; w; s; sw; s; se; e; ne; u; e; se; ne; 2d; 2se; ne; w; sw; se; 2e; 2ne; w
Valley of the Elves 5-20 nw; 2w; 4n; e; look painting; open n; n; 30w; 2s; 15w; (n)
Alt: nw; 2w; 4n; e; look painting; open n; n; nw; 2n; nw; w; 2nw; 3w; 2nw; 2sw; w; sw; w; nw; 2n; nw; 2sw; 3w; 2nw; 2sw; 3w; 2sw; 2nw; 2w; 2sw; nw; w; (n)
Village of Edo 30-50 nw; 2w; 4n; e; look painting; open n; n; 26w; 2n; ne; nw; n; nw; 2w; 6n; nw; (n; ne; n; nw; ne; 2n) BE ip1 when you enter, else Lun will come get you!
The Warehouse 2-5 4w; 2n; sw
Wastelands 2-50 (fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 4sw; 3s; se
Western Trading Route 2-50 6w; sw
Wild Tundra 10-30 (aqua breath/float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w; sw; d; nw; s; 2e; 2se; w; nw; sw; 2w; s; d
Wyvern's Tower 15-30 (invis) 6n; 3nw; w; n; 4e; s; w; sw; s; sw; 2s; sw; 3w; ne
The Ziggurat 45-50 (aqua breath/float/fly) 6s; ne; 2s; se; 2e; s; 2sw; s; 2e; u; 3e; 3s; se; 3e; s; 2se; 3s; sw; w; sw; d; nw; s; 2e; 2se; w; nw; sw; w; s